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Season 14, Episode 22 - The "Mission" | Red vs. Blue
 
13:28
Agents Ohio, Idaho, and Iowa have been sent on a top secret mission. It's a mission so secret... even they don't know what they're doing. Join FIRST to watch episodes early: http://bit.ly/2iNa1Di » Get your Red vs Blue merch: http://bit.ly/2wtLQNE » Subscribe: http://bit.ly/RvBChannel About Red vs. Blue Season 14: The story of Red vs. Blue spans across thirteen ridiculous seasons, but there are still tales yet to be told within its universe. Season 14 of Red vs. Blue is a collection of those tales, organized and presented by the wisecracking computer program, VIC. The stories of Season 14 will vary in length, style, and tone, and have been crafted in collaboration with different writers and directors from all corners of the web. Witness everything from hilarious machinima to heart-pounding animation, in a variety of art styles and voices, and prepare yourself for a brand new journey into the universe of Red vs. Blue. More from Rooster Teeth: » Rooster Teeth: http://bit.ly/13y3Gum Season 14, Episode 22 - The "Mission" | Red vs. Blue https://www.youtube.com/redvsblue
Views: 677349 Red vs. Blue
MLB the show 17 - Reds Mystery Mission 4 - Live Stream
 
48:01
Today we worked on the Reds Mystery Mission 4 (All-Star Reds Griffey Card reward), only took one shot at the first game. You have to beat the Reds on All-Star difficulty and we lost a close 3-1 ball game in the first game. I decided this may not be the best mission to stream, so we moved on to a different game. I'll be back with other missions, Ranked Seasons games, Battle Royale, etc.. Want to donate directly/easy? Paypal.me/VanillaBeast/10 Help make the channel great by supporting on Patreon: https://www.patreon.com/VanillaBeast PSN: VanillaBeast Current Patreons: Handel Williams Michael McKirdy - @Mikehibs1875 Generous Contributor: Sea Dragon
Views: 294 VanillaBeast
Red Dead Redemption 2 All Dinosaur Bones Locations
 
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There are 30 Red Dead Redemption 2 Dinosaur Bone Locations. This guide shows all Dinosaur Bones in RDR2. Dino Bones are a type of collectible and are needed to complete the Stranger Mission for Deborah MacGuiness 'A Test of Faith'. They are needed for 100% Completion. None of them are missable. However, 8 are in the New Austin area where bounty hunters will kill you instantly until you've finished the story. So you must beat the game first to collect all of them. Always press L3+R3 (Left Stick + Right Stick) when near them with eagle eye to highlight these collectibles. DINOSAUR BONES MAP: http://www.powerpyx.com/red-dead-redemption-2-all-dinosaur-bones-locations/ TIMELINE: # START STRANGER MISSION 'A TEST OF FAITH' - 0:05 #1 - 2:05 #2 - 2:36 #3 - 3:07 #4 - 3:36 #5 - 3:57 #6 - 4:21 #7 - 4:49 #8 - 5:42 #9 - 6:07 #10 - 6:32 #11 - 7:03 #12 - 7:27 #13 - 9:03 #14 - 9:32 #15 - 10:00 #16 - 10:35 #17 - 11:01 #18 - 11:35 #19 - 12:04 #20 - 12:31 #21 - 13:06 #22 - 13:31 #23 - 13:54 #24 - 14:20 #25 - 14:41 #26 - 15:13 #27 - 15:36 #28 - 16:06 #29 - 16:36 #30 - 17:17 # COMPLETING A TEST OF FAITH STRANGER MISSION Red Dead Redemtpion 2 Collectibles Guide: http://www.powerpyx.com/red-dead-redemption-2-collectibles-guide/ SUBSCRIBE: https://www.youtube.com/subscription_center?add_user=powerpyx ~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow PowerPyx: http://www.powerpyx.com https://www.youtube.com/PowerPyx https://www.facebook.com/PowerPyx https://www.twitter.com/PowerPyx ~~~~~~~~~~~~~~~~~~~~~~~~~
Views: 352263 PowerPyx
SPEEDRUN: C&C Red Alert - Soviets Mission 14 (Final Mission, Hard)
 
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Time taken: 16 minutes 46 seconds. Click at 3:03 to skip to game if you don't wish to view the intro cutscenes. The final mission of the Soviet campaign, which is not canonical. Destroy everyone and everything in England. The intro cutscene is one of my all-time favourites in RA - I can recite the whole script by heart! Command & Conquer: Red Alert is the sequel to the award-winning Command and Conquer title by Westwood Studios. It is the first game in the Red Alert universe, in which an alternate history occurs - a series of World Wars fought by the Soviet Union and Western Allies. If you play as the Allies, you will assume the role of a top-secret commander who works alongside General Gunther Von Esling and Nikos Stavros in fighting off the Reds and defending the sovereignty of Europe. You can download and play Command & Conquer: Red Alert for free from cncnet.org. The download includes all missions from the Allied and Soviet campaigns and also Counterstrike, Aftermath, Giant Ant and custom-made 'flame dancer' missions. But best of all - you get to play the game online with people from around the world. Join us at cncnet now!
Views: 358953 RC1985
RISE OF THE REDS 1.87 (2.0) Generals Zero Hour - USA VS ECA Challenge
 
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Rise Of The Reds 1.87 for Command & Conquer Generals Zero Hour is the PUBLIC beta available for everyone. All you have to do is to register at SWR Forums, find Rise Of The Reds 1.87 subforums and download it. It needs both previously installed Rise Of The Reds 1.85 and 1.86. Mod works of course only when your C&C Generals Zero Hour is patched up to 1.04 version of the game. The campaign mission from the video is available in the links below in the description. The ECA Challenge is against 4 ECA Generals placed all around the map. All of them are specialized in one branch of warfare - a cyan one close to you utilizes armoured vehicles. The green north to your starting position, uses lots of air units like Choppers and Rocketeers. The last one big base is a home to both Orange and Yellow ECA. This base is heavily fortified and have lots of defenses. They also do not attack at all during the Challenge, doesn't seem too hard. Your only headache during the challenge is 4-5 Solar Bursts. But guess what, ECA has a big disadvantage. If you destroy one Solar Reactor in each base, the superweapon and defences are offline, permanently. Focus first on Solar Reactors, then you can easily finish them off. Once Regional Command is destroyed, the sellout is triggered instantly. You Are Victorious, just prepare for a heavy beating since the beginning. As for the campaign missions You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release ROTR 1.87 - http://forums.swr-productions.com/index.php?showtopic=12177 ECA Challenge - https://www.moddb.com/mods/rise-of-the-reds/addons/fan-made-faction-challenge-vs-eca Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds
Views: 5930 Martinoz
SPEEDRUN - Command & Conquer Red Alert: Allies Mission 14 (Final Mission, Hard)
 
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Time taken: 15 minutes 23 seconds. Click 1:53 to skip to the game if you don't wish to view the intro cutscenes. This is the final mission of the Allies. Destroy everyone and everything, do whatever it takes. No remorse whatsoever. Unlike other missions, if Tanya dies in this mission it's still ok. Command & Conquer: Red Alert. Allied campaign, mission 14. Difficulty level: Hard Command & Conquer: Red Alert is the sequel to the award-winning Command and Conquer title by Westwood Studios. It is the first game in the Red Alert universe, in which an alternate history occurs - a series of World Wars fought by the Soviet Union and Western Allies. If you play as the Allies, you will assume the role of a top-secret commander who works alongside General Gunther Von Esling and Nikos Stavros in fighting off the Reds and defending the sovereignty of Europe. You can download and play Command & Conquer: Red Alert for free from cncnet.org. The download includes all missions from the Allied and Soviet campaigns and also Counterstrike, Aftermath, Giant Ant and custom-made 'flame dancer' missions. But best of all - you get to play the game online with people from around the world. Join us at cncnet now!
Views: 113799 RC1985
MLB® The Show™ 17 9th Inning Walk-Off - Reds Mystery Mission saved!
 
01:38
After having terrible luck completing the All-Star Reds Mystery Mission due to network errors, I managed to condense my quality at-bats to a single inning to finish it. Ken Griffy Jr. missions, here I come.
Views: 63 LegacyFTW
Female Performance Unit Red - Partition + Run the world (Original: Beyoncé) [The Unit/2018.02.01]
 
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▶ The Unit | 더 유닛 - Ep.18 : This week’s episode of The Unit is titled, ‘Emotional Roller Coaster’. The last groups for Self-producing mission take the stage and the announcement of the rankings follow. As the surprising results of rankings continue, everyone keeps themselves on their toes. And the male Team Orange gives a tearful performance with the rap song that is close to the members’ hearts. ▶ The Unit Highlight PlayList https://www.youtube.com/playlist?list=PLMf7VY8La5RE9TXqfjfriOHwyptDDZReg&disable_polymer=true ▶Visit KBS World Official Pages Homepage: http://www.kbsworld.co.kr Facebook: http://www.facebook.com/kbsworld Twitter: http://twitter.com/kbsworldtv Instagram: @kbsworldtv Line: @kbsworld_asia KakaoTalk: @kbs_world (http://plus.kakao.com/friend/@kbs_world) Google+: http://plus.google.com/+kbsworldtv Android Download : http://bit.ly/1NOZFKr
Views: 6187869 KBS World TV
The Red Fury [SFM]
 
04:17
Essential information to both teams is unveiled, what could possibly go wrong? Discord - https://discord.gg/xgXcGrg Twitter - https://twitter.com/MechaFourth Steam Group - http://steamcommunity.com/groups/MechaCare Second Channel - https://youtube.com/user/MaGGoT2nd After 4 months of animating it's finally complete (despite having to delay it all the time because of school). - Special Thanks - Maxxy & Dr. Face - Allowing me to use their map and several of Maxxy's models. Texman & JPRAS - Allowing me to use several of their models. TT (Tees) - Great feedback. ( http://steamcommunity.com/id/tees_/ ) Ending Soundtrack: Himiko Kikuchi - For My Buddy
Views: 4884224 MechaFourth
Red Dead Redemption 2 | All 30 Dinosaur Bones Location Guide & Reward
 
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Here's where you can find all 30 Dinosaur bones in Red Dead Redemption 2. If you enjoyed the video, don't forget to hit LIKE and leave a COMMENT down below. SUBSCRIBE for daily gaming videos! ENTER THE SPIDERMAN PS4 PRO GIVEAWAY: https://gleam.io/5tr40/limited-edition-spiderman-ps4-pro ► Watch TwoSixNine & Paradise Central on Twitch: https://multi.raredrop.co/tTwoSixNine/tParadiseCentral/ ► Join the Arekkz Gaming Discord: https://discord.gg/NvSVGYK ► Follow me on Twitter: http://www.twitter.com/Arekkz ► Check out the HyperX Headset I use: http://hyperx.gg/ArekkzHeadset ► This is how I record my gameplay: http://e.lga.to/Arekkz
Views: 307658 Arekkz Gaming
Pokemon Fire Red Walkthrough Part 53: All over Five Island
 
09:55
This is part 53 of my continuous walkthrough on Pokemon Fire Red. In this video,I head through the Five Isle Meadow to get into the Rocket Warehouse, but it turns out you need a second password to get in. After that I visit the Memorial Pillar and go north of the island and discover the Lost Cave. Lost Cave: This is not required to beat the game, but you should do it any way.
Views: 1087489 SuperTidalWave
Rise Of The Reds 1.86 - USA Fan Mission #1 [C&C Generals Zero Hour]
 
09:36
Rise Of The Reds 1.86 (or just simply ROTR) is probably one of the best known mods for the Command & Conquer Generals Zero Hour. It adds a lot of content to the game, a lot of new maps, units, two new sides (ECA & Russia) together with specific subfactions (subfactions for all the sides will be available later), very high amount of new units, buildings and upgrades together with support powers, retextures and remodelling of existing units (these new Marauders and Paladins are great) and a lot of other smaller tweaks (Pathfinders can use silencers, Humvees can be upgraded permanently with TOW launchers losing machine guns in exchange, Rocket Buggies can switch between rockets and mortar etc. etc.). The new sides in this mod are the ECA (Euro guys, very big emphasis on defences and armor, big choice between static defences and a lot of support units. If you are a fan of defensive gameplay, ECA is a choice for you, but they are not a good choice for players who tend to rush or overwhelm an enemy, because they are slow and they lack universal units like GLAs Quad Cannons) and Russia (rather an universal faction, very good choice for the novices. Strong emphasis on using cannon fodder like basic infantry because they are cheap and can autoheal after an upgrade, a lot of quality AOE units like choppers and super heavy tank Sentinels together with precise Msta's artillery units). Opposite to the other known mods like Shockwave or Generation-X, the teching is a little bit different in Rise Of The Reds - because of the tons of newly added units to the mod, you must spend General Points to unlock several sets of them. For example, take a look at the US Support Powers - there are three various paths to choose (US Armoured Company that unlock heavy ordnance like Paladins, Special Forces choice that unlocks Marines together with Pathfinfers and an aerial path that unlocks Starlifters and a very good armor upgrade for all of your planes, including these from Support Powers like A-10 CAS) , you might unlock all of them but you have to spend less points on other support powers like Fuel Air Bombs or A-10 Raids. These choices are very important because you might use all of the unlocked stuff but without strong support powers or use a basic stuff together very strong support powers. Choose wisely, because all of the units have got their strengths and weaknesses, in Rise Of The Reds you can't use all the stuff in one - for example when you play as the ECA, you must choose between these monstrosities called Manticore Tanks (limited in one on the battlefield, because of it's versatility, toughness and very high cost) which are basically universal juggernauts armed with missiles, autocannons and "normal" tank cannons or Special Forces guys suited with Power Armors - same goes thing goes with upgrades, you can't unlock all of them in one game. As for the fan campaign You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release Fan Missions - http://www.moddb.com/mods/rise-of-the-reds/addons/saw-generals-campaign Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 World Beyond - https://worldbeyond.bandcamp.com/
Views: 7336 Martinoz
Rise Of The Reds 1.86 - USA Mission Stormbringer [C&C Generals Zero Hour]
 
13:52
Rise Of The Reds 1.86 (or just simply ROTR) is probably one of the best known mods for the Command & Conquer Generals Zero Hour. It adds a lot of content to the game, a lot of new maps, units, two new sides (ECA & Russia) together with specific subfactions (subfactions for all the sides will be available later), very high amount of new units, buildings and upgrades together with support powers, retextures and remodelling of existing units (these new Marauders and Paladins are great) and a lot of other smaller tweaks (Pathfinders can use silencers, Humvees can be upgraded permanently with TOW launchers losing machine guns in exchange, Rocket Buggies can switch between rockets and mortar etc. etc.). The new sides in this mod are the ECA (Euro guys, very big emphasis on defences and armor, big choice between static defences and a lot of support units. If you are a fan of defensive gameplay, ECA is a choice for you, but they are not a good choice for players who tend to rush or overwhelm an enemy, because they are slow and they lack universal units like GLAs Quad Cannons) and Russia (rather an universal faction, very good choice for the novices. Strong emphasis on using cannon fodder like basic infantry because they are cheap and can autoheal after an upgrade, a lot of quality AOE units like choppers and super heavy tank Sentinels together with precise Msta's artillery units). Opposite to the other known mods like Shockwave or Generation-X, the teching is a little bit different in Rise Of The Reds - because of the tons of newly added units to the mod, you must spend General Points to unlock several sets of them. For example, take a look at the US Support Powers - there are three various paths to choose (US Armoured Company that unlock heavy ordnance like Paladins, Special Forces choice that unlocks Marines together with Pathfinfers and an aerial path that unlocks Starlifters and a very good armor upgrade for all of your planes, including these from Support Powers like A-10 CAS) , you might unlock all of them but you have to spend less points on other support powers like Fuel Air Bombs or A-10 Raids. These choices are very important because you might use all of the unlocked stuff but without strong support powers or use a basic stuff together very strong support powers. Choose wisely, because all of the units have got their strengths and weaknesses, in Rise Of The Reds you can't use all the stuff in one - for example when you play as the ECA, you must choose between these monstrosities called Manticore Tanks (limited in one on the battlefield, because of it's versatility, toughness and very high cost) which are basically universal juggernauts armed with missiles, autocannons and "normal" tank cannons or Special Forces guys suited with Power Armors - same goes thing goes with upgrades, you can't unlock all of them in one game. As for the fan campaign You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release Fan Missions - http://www.moddb.com/mods/rise-of-the-reds/addons/saw-generals-campaign Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31
Views: 5242 Martinoz
Rise Of The Reds 1.86 - China Fan Mission #1 [C&C Generals Zero Hour]
 
07:00
Rise Of The Reds 1.86 (or just simply ROTR) is probably one of the best known mods for the Command & Conquer Generals Zero Hour. This Fan Campaign adapts vanilla Generals campaign to the Rise Of The Reds mod with some small twist. As you can see, it works with replacing the old content the vanilla one, first China mission is basically a cakewalk. It starts with the GLA ambush in Beijing during the military parade, but it changes a lot during the mission's playthrough. There are few cars coming at your base instantly, together with lots of Technicals and GLA Rebels. Just use your Battlemaster Tanks and especially Dragon Tanks properly in this mission and it will be fine. It's rather impossible to lose the first mission, GLA stays idle all the time so don't worry. Keep in mind that the GLA Bomb Trucks here are armed with the Nuke payloads so they deal a lot of damage. Use the Fire Wall from your Dragon Tanks often, this ability makes the mission a lot easier and quicker. See you in the next mission :) As for the fan campaign You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release Fan Missions - http://www.moddb.com/mods/rise-of-the-reds/addons/saw-generals-campaign Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31
Views: 4365 Martinoz
TF2 BEHIND THE SCENES! TF2 SECRET LIVES PT. 1 & 2 REACTION
 
12:57
I predicted some of this. original vids: https://www.youtube.com/watch?v=Z26RDRtQwcU https://www.youtube.com/watch?v=jga5u03v2_Y My game channel: https://www.youtube.com/channel/UCviD7ONxx530_-rJkEa5Kjg my Facebook: https://www.facebook.com/devon.granillo my Twitter: https://twitter.com/wrath2501 Patreon: https://patreon.com/WRATH2501
Views: 55427 WRATH2501
Secret Weapon! How To Get The Rare Shotgun! Red Dead Redemption 2 Secret Items
 
07:57
Today we Show you how to get one of the Secret Weapons in Red Dead Redemption 2, The Rare Shotgun! 😃 NEWEST VIDEO ➜ https://goo.gl/RFZH3t 💥 Check Out My Family Vlog Channel Here! https://goo.gl/d7Y3jx ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🌟 FOLLOW ME ON SOCIAL MEDIA: MY PATREON ➜ https://www.patreon.com/TagBackTV MY DISCORD ➜ https://discord.gg/HbF7r8F MY TWITTER ➜ https://twitter.com/TagBackTV ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🌟 PC EQUIPMENT: AMD 1800X 4.1 GHz - http://amzn.to/2kOXhO6 GIGABYTE AUROS 1080TI Graphics Card - http://amzn.to/2AaTMnV ASUS ROG CROSSHAIR VI EXTREME - -http://amzn.to/2AJO25s Samsung 960 PRO Series 512GB - http://amzn.to/2Br6Mdf Corsair Hydro Series H115i - http://amzn.to/2iKKGHk 🌟 AUDIO SETUP: Audient ID14 Audio Interface - http://amzn.to/2nOq4TR Shure SM7B Studio Microphone - http://amzn.to/2A7RmGK Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com No Copyright Sounds: https://www.youtube.com/user/NoCopyri...
Views: 139258 TagBackTV
RISE OF THE REDS 1.87 - ECA Final Mission, Ulterior Motive [C&C Generals Zero Hour]
 
47:06
Rise Of The Reds 1.87 for Command & Conquer Generals Zero Hour is the PUBLIC beta available for everyone. All you have to do is to register at SWR Forums, find Rise Of The Reds 1.87 subforums and download it. It needs both previously installed Rise Of The Reds 1.85 and 1.86. Mod works of course only when your C&C Generals Zero Hour is patched up to 1.04 version of the game. And no, please don't ask me how to install it or where to find the 1.87, I simply don't care and I don't want to be your caretaker. The campaign mission from the video is available in the links below in the description. Ok, this mission is the final to the ECAs African Campaign and believe me it is a really tricky one mission to handle. First, you need a really powerful CPU to handle this mission because there are a lot of buildings and units on the map. The map is also very tight, there isn't a lot of space for you to maneuver - pathfinding is really misleading so you have to babysit. GLA bases are protected with the walls, a lot of traps and other hidden defences to make this mission even harder and surprising. Nothing worse than going straight into the enemy defences and traps everywhere, that's why you need to keep Bloodhounds with you in the army. Another problem you might encounter in this mission is simply the no luck and unfortunate building placement in your base. Try to spread your vital buildings as much as you can because GLA has 6 SCUD STORMS in this mission that can wreck both you and the Russians. As for the Russians, they will help you at the beginning of the mission but after some time they will be hostile to both you and the GLA. They've also built the Tremor AGAS superweapon, watch out because you can be also hit by this monstrosity as it deals lots of damage to anything. Your special units in this mission are the Valkyrie and the Viking, commando units in the Power Armors that can destroy lots of units on their path. Another very important tip for this mission - use Save/Load because crashes can appear randomly during the later parts of the mission. As for the campaign missions You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release ECA African fan campaign - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-187-fan-made-eca-africa-campaign Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds
Views: 10255 Martinoz
SPEEDRUN - Command & Conquer Red Alert: Allies Mission 13 (Hard)
 
08:25
The second underground mission for the Allies. Command & Conquer: Red Alert. Allied campaign, mission 13. Difficulty level: Hard Command & Conquer: Red Alert is the sequel to the award-winning Command and Conquer title by Westwood Studios. It is the first game in the Red Alert universe, in which an alternate history occurs - a series of World Wars fought by the Soviet Union and Western Allies. If you play as the Allies, you will assume the role of a top-secret commander who works alongside General Gunther Von Esling and Nikos Stavros in fighting off the Reds and defending the sovereignty of Europe. You can download and play Command & Conquer: Red Alert for free from cncnet.org. The download includes all missions from the Allied and Soviet campaigns and also Counterstrike, Aftermath, Giant Ant and custom-made 'flame dancer' missions. But best of all - you get to play the game online with people from around the world. Join us at cncnet now!
Views: 28428 RC1985
Captain America vs Red Skull | Captain America The First Avenger (2011) Movie Clip
 
04:06
Captain America vs Red Skull Final Battle | Captain America: The First Avenger (2011) Movie info: http://www.imdb.com/title/tt0458339/ Buy it on Blu-ray: https://www.amazon.com/Captain-America-First-Avenger-Blu-ray/dp/B00PCK4UD6 Starring: Chris Evans, Hayley Atwell, Tommy Lee Jones, Hugo Weaving, Sebastian Stan, Dominic Cooper, Stanley Tucci, Toby Jones, Neal McDonough, Derek Luke -------------------------------------------------- ► Twitter: https://twitter.com/filmicbox ► Facebook: https://www.facebook.com/filmicbox ► Instagram: https://www.instagram.com/filmicbox ► Google+: https://plus.google.com/109939716731213840534 -------------------------------------------------- *** TM & © Marvel / Disney / Paramount (2011) Monetized by owner/s. Their ads Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. No copyright infringement intended. *** Captain America vs Red Skull Final Fight 4K Ultra HD https://www.youtube.com/channel/UCuGtSnFs0lbb7Loo0WeKmVQ
Views: 1124219 Scopian01
MENTAL OMEGA 3.0 Red Alert 2 - Soviet Mission 1 Bleed Red
 
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Mental Omega 3.0 is a C&C Red Alert 2 Yuri's Revenge mod. Soviet Campaign Mission 1 Bleed Red. It's the third installment in the Mental Omega franchise mods for Red Alert 2, before Mental Omega 3.3 but Mental Omega 2.0 and Mental Omega 1.2. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints. Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge. It started off as a balance modification created by Speeder and Mevitar and first released in 2005. After a few years, Mental Omega had grown into an unofficial sequel of C&C Red Alert 2 Yuri's Revenge with new campaigns for the Allies, Soviets, and Yuri. Version 3.3 marks the end of the long road and the final upcoming release of Mental Omega. 1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. "After the Soviets’ defeat at our hands during the Second Great War, we have occupied Russia and appointed a puppet premier, Alexander Romanov, in order to preserve stability and gain popularity within the country. Several years ago, with the appointment of Romanov’s new chief advisor, a man known only as Yuri, our relationships with the Russian deteriorated. Shortly afterwards, the public opinion began to change and we were pressured to slowly retract forces from Russia. Our intelligence network in Asia has been compromised as contact with our spies was lost. Today, our fears have been confirmed: our attempts to control the Russian bear have failed miserably. The Soviets have risen against us and their forces are approaching the United States from all sides. Our Peacekeeper missile network has failed due to causes unknown. The Russians are attempting to cross over the Potomac and strike at the Pentagon in order to cripple our military leadership. We cannot allow this to happen. Marshal your forces, defend the capital, and prepare for war." Mental Omega 3.3 Download - http://mentalomega.com/download Mental Omega 3.3 Soundtrack - https://worldbeyond.bandcamp.com/ Mental Omega 3.3 Campaign - https://www.youtube.com/playlist?list=PLEeHZfoVZHUZ6zu7OoIHXL7xyE_VoWmxJ Mental Omega 3.3 Multiplayer - http://mentalomega.com/index.php?page=multi
Views: 135787 Martinoz
RISE OF THE REDS 1.87 - ECA Mission 2, Choke Hold [C&C Generals Zero Hour]
 
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Rise Of The Reds 1.87 for Command & Conquer Generals Zero Hour is the PUBLIC beta available for everyone. All you have to do is to register at SWR Forums, find Rise Of The Reds 1.87 subforums and download it. It needs both previously installed Rise Of The Reds 1.85 and 1.86. Mod works of course only when your C&C Generals Zero Hour is patched up to 1.04 version of the game. And no, please don't ask me how to install it or where to find the 1.87, I simply don't care and I don't want to be your caretaker. The campaign mission from the video is available in the links below in the description. Choke Hold, a second mission in the ECAs African campaign that reminds a lot the mission from vanilla C&C Generals. It is a similar mission to the "Guardian Angel" from the American Campaign when we had to rescue as many US units as possible. This time we have to recapture back the American base in the region, there is no time because there are lots of GLA forces incoming. Recapturing the base back is quite easy, just put inside some Engineers and Grenadiers to the Pandurs and rush the base. Capture the Command Center with the Engineer and the whole base will be under your control instantly. Repair the buildings in the base and build the Detention Center to upgrade your units, research other upgrades also. North to your base is the Observation Post, enter it and you will have a very nice spot revealed to see incoming enemies. To the south there are 2 Derricks and the Supply Dock, send the Bloodhounds there to reveal the traps. Once you get some money, send the ground units to the valley together with some repairing units like Warhounds and Pandurs. Produce also some flyers like Widowmakers, Harriers and Jumpjet Troopers to harass the GLA since the beginning of the waves. And watch out for the sneaky ambushes inside your base, same goes to GLA tanks with aircrafts directly from the north. As for the campaign missions You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release ECA African fan campaign - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-187-fan-made-eca-africa-campaign Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds
Views: 13086 Martinoz
Rise Of The Reds 1.86 - USA Mission Treasure Hunt [C&C Generals Zero Hour]
 
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Rise Of The Reds 1.86 (or just simply ROTR) is probably one of the best known mods for the Command & Conquer Generals Zero Hour. It adds a lot of content to the game, a lot of new maps, units, two new sides (ECA & Russia) together with specific subfactions (subfactions for all the sides will be available later), very high amount of new units, buildings and upgrades together with support powers, retextures and remodelling of existing units (these new Marauders and Paladins are great) and a lot of other smaller tweaks (Pathfinders can use silencers, Humvees can be upgraded permanently with TOW launchers losing machine guns in exchange, Rocket Buggies can switch between rockets and mortar etc. etc.). The new sides in this mod are the ECA (Euro guys, very big emphasis on defences and armor, big choice between static defences and a lot of support units. If you are a fan of defensive gameplay, ECA is a choice for you, but they are not a good choice for players who tend to rush or overwhelm an enemy, because they are slow and they lack universal units like GLAs Quad Cannons) and Russia (rather an universal faction, very good choice for the novices. Strong emphasis on using cannon fodder like basic infantry because they are cheap and can autoheal after an upgrade, a lot of quality AOE units like choppers and super heavy tank Sentinels together with precise Msta's artillery units). Opposite to the other known mods like Shockwave or Generation-X, the teching is a little bit different in Rise Of The Reds - because of the tons of newly added units to the mod, you must spend General Points to unlock several sets of them. For example, take a look at the US Support Powers - there are three various paths to choose (US Armoured Company that unlock heavy ordnance like Paladins, Special Forces choice that unlocks Marines together with Pathfinfers and an aerial path that unlocks Starlifters and a very good armor upgrade for all of your planes, including these from Support Powers like A-10 CAS) , you might unlock all of them but you have to spend less points on other support powers like Fuel Air Bombs or A-10 Raids. These choices are very important because you might use all of the unlocked stuff but without strong support powers or use a basic stuff together very strong support powers. Choose wisely, because all of the units have got their strengths and weaknesses, in Rise Of The Reds you can't use all the stuff in one - for example when you play as the ECA, you must choose between these monstrosities called Manticore Tanks (limited in one on the battlefield, because of it's versatility, toughness and very high cost) which are basically universal juggernauts armed with missiles, autocannons and "normal" tank cannons or Special Forces guys suited with Power Armors - same goes thing goes with upgrades, you can't unlock all of them in one game. As for the fan campaign You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release Fan Missions - http://www.moddb.com/mods/rise-of-the-reds/addons/saw-generals-campaign Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31
Views: 2951 Martinoz
LEGENDARY BULL GATOR AND SECRET ITEM YOU NEED in RDR 2! Legendary Animals How to Guide!
 
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LEGENDARY BULL GATOR AND SECRET ITEM YOU NEED in Red Dead Redemption 2! RDR2 Legendary Animals How to Guide! Love Red Dead Redemption 2? RDR2 Money Making, RDR2 Easter Eggs, RDR2 Mystery's and Red Dead Online then hit that subscribe button! 🚩Join my Notification Squad: click the 🔔Bell! 👍 Drop the Video a Like if you enjoy it! 🎮All Social Media: http://Twitter.com/JoblessGarrett http://Instagram.com/JoblessGarrett http://Facebook.com/JoblessGarrett 📱Discord: ​https://discord.gg/joblessgarrett #RDR2 #RedDeadOnline #Gameplay
Views: 377457 OutlawGarry
RISE OF THE REDS 1.87- GLA Africa Campaign #1 [C&C Generals Zero Hour]
 
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Rise Of The Reds 1.87 for Command & Conquer Generals Zero Hour is the PUBLIC beta available for everyone. All you have to do is to register at SWR Forums, find Rise Of The Reds 1.87 subforums and download it. It needs both previously installed Rise Of The Reds 1.85 and 1.86. Mod works of course only when your C&C Generals Zero Hour is patched up to 1.04 version of the game. And no, please don't ask me how to install it or where to find the 1.87, I simply don't care and I don't want to be your caretaker. The campaign mission from the video is available in the links below in the description. The developer of Orlov's Russia Campaign informed me about the 5 missions long GLA campaign in Africa. Events take place directly after the Zero Hour when China pushed back GLA from Europe. GLA is completely unorganised and disolved, shadow of itself just in the peak during the Zero Hour. As in the most cases where you lead the such groups as the GLA, you must take the fight against rogue warlods. In this mission you will to eliminate one of these, mission is just divided in three quite easy parts. During the first part you have to capture the Command Vehicle, quite easy part but there is a one annoying trap. These cars and trucks nearby, one of them is filled with chemical bomb :D. In the second part we have to capture the Black Market from the rogue GLA, use the Toxin Tractor to clear the garrisons. The last part... simply attack from the north to avoid Demo Traps and wreck everything inside. As for the campaign missions You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release GLA Africa Campaign - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-187-fan-made-gla-africa-campaign-187 Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds
Views: 10170 Martinoz
RISE OF THE REDS 1.87 Generals Zero Hour - Aleksandr Final Mission Starbreaker
 
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Rise Of The Reds 1.87 for Command & Conquer Generals Zero Hour is the PUBLIC beta available for everyone. All you have to do is to register at SWR Forums, find Rise Of The Reds 1.87 subforums and download it. It needs both previously installed Rise Of The Reds 1.85 and 1.86. Mod works of course only when your C&C Generals Zero Hour is patched up to 1.04 version of the game. And no, please don't ask me how to install it or where to find the 1.87, I simply don't care and I don't want to be your caretaker. The campaign mission from the video is available in the links below in the description. The additional mission that has been released not so long ago, where the player has to face the joint US-Chinese forces. The mission is quite easy to complete but can be quite challenging when taking the direct approach to finish it. Your order is to defend the Tremor AGAS superweapon from the joint China-US attacks at your base. You've got lots of the units at your disposal, nothing really hard but with some time there are some twists. Once the mission begins, pull of all your forces to the main gate and destroy the incoming attackers with Tesla Coils. Deploy all of your Grumbles to defend your ground forces from the airforce and other blimps because they might make some problems. The biggest problem however will tons of MINES so upgrade your basic Conscripts with visors and produce some Mishkas to clear the mines. At south of the map you might clear the village from the joint US-Chinese forces to get 3 Arms Dealers to improve your economy. Once the timer for your Tremor AGAS hits 4:00, you will need to destroy the Internet Center to the east to resume its coming back online. Once the Tremor AGAS is online, it reloads every ONE MINUTE so use it freely as you can because it will do most of the work for you. Bombard everything - destroying the Command Centers and Strategy Center makes the mission completed, good luck. As for the campaign missions You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release ECA Challenge - https://www.moddb.com/mods/rise-of-the-reds/addons/fan-made-faction-challenge-vs-eca Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds
Views: 11185 Martinoz
Rise Of The Reds 1.86 - GLA Mission Black Sheep [C&C Generals Zero Hour]
 
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Rise Of The Reds 1.86 (or just simply ROTR) is probably one of the best known mods for the Command & Conquer Generals Zero Hour. This Fan Campaign adapts vanilla Generals campaign to the Rise Of The Reds mod with some small twist. That mission can be a bit different at the beginning, because dunno how my Technicals were destroyed so fast. In this mission you just have to destroy the dam, not a hard task like in the vanilla. Just destroy the first Chinese base, then proceed to the GLA camp at the south. Close to it, near bottom left corner of the map there is an Arms Dealer building. You can strike wherever you want, but I choose mostly the southern path to approach from the village. When you are close to the main Chinese base, just focus on the bunkers first then on the tanks. When it's done, just find a route to destroy the dam and finish the mission. The only problem might just come from the fact that Rebel's Molotov Cocktails can destroy your own units. As for the fan campaign You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release Fan Missions - http://www.moddb.com/mods/rise-of-the-reds/addons/saw-generals-campaign Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31
Views: 7157 Martinoz
[HD] Metro 2033 ~ Frontline ~ Stealth ~ Invisible Man Achievement
 
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Please tell me what you think! Like and/or comment. Thanks!! This is the Invisible Man Achievement for Frontline. It is accomplished by completing the level without killing any soldiers. I am playing on Very High, DX11, AAA, AF 4X. I have tweaked the user.cfg file to get better framerate and changed FOV to 60. Here is a link to a thread with info about tweaking the user.cfg file. http://www.gamefaqs.com/boards/935068-metro-2033/53980673 CPU ~ AMD Phenom II X4 980 3.7Ghz RAM ~ G.SKILL ARES 2x4GB 1600Mhz GPU ~ XFX 5770 OC'd to 940/1400 Recorded with Fraps. Edited with trakAxPC. Check out my other Metro 2033 Videos Knife Only Challenge Playlist ~ http://www.youtube.com/playlist?list=PLB4F4381781EF1A03 Knife & Air weapons Only Challenge Playlist ~ http://www.youtube.com/playlist?list=PLC9341EE32CD27FBB Ranger Hardcore Walkthrough Playlist ~ http://www.youtube.com/playlist?list=PL5E943F022E7221A0 Metro 2033 Achievements Playlist ~ http://www.youtube.com/playlist?list=PL32093EB21E99ECB7
Views: 33313 powerhaus930
RISE OF THE REDS 1.87 - ECA Mission 4, Frozen Sand [C&C Generals Zero Hour]
 
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Rise Of The Reds 1.87 for Command & Conquer Generals Zero Hour is the PUBLIC beta available for everyone. All you have to do is to register at SWR Forums, find Rise Of The Reds 1.87 subforums and download it. It needs both previously installed Rise Of The Reds 1.85 and 1.86. Mod works of course only when your C&C Generals Zero Hour is patched up to 1.04 version of the game. And no, please don't ask me how to install it or where to find the 1.87, I simply don't care and I don't want to be your caretaker. The campaign mission from the video is available in the links below in the description. Frozen Sand uses exactly the same map layout as the previous mission, Bleed Gold. We begin with our Commando squad captured behind the fence and waiting for the execution, but... Fenris Cryo Tanks rescue your Commando squad from certain execution, crushing the GLA infantry within range. The Cryo Tanks are godly useful units against the threats such as infantry because they are destroyed almost instantly by the cryo beam. They also have the secondary ability that blasts away the drivers within the enemy vehicles. Their primary fire however can also disable the buildings and vehicles, their EMP effect has a quite big splash damage so use it carefully. So when the mission begins, head all your units through the town and go to the place where previous mission began. Then head to the north to the marked position, reinforcements will arrive and the Commando Squad will take care of the remaining GLA units. The map layout is quite problematic here because the entries to the GLA base are quite small and your vehicles will stuck endlessly. You should also get some stationary stealth detectors in your base like Radar Helicopters because GLA infantry will try to sneak inside your base. And research some upgrades with backuping your units with some Mortar Trucks, they are indeed a great choice to attack GLA buildings from safe distance. As for the campaign missions You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release ECA African fan campaign - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-187-fan-made-eca-africa-campaign Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds
Views: 8788 Martinoz
Rise Of The Reds 1.86 - China Fan Mission #2 [C&C Generals Zero Hour]
 
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Rise Of The Reds 1.86 (or just simply ROTR) is probably one of the best known mods for the Command & Conquer Generals Zero Hour. This Fan Campaign adapts vanilla Generals campaign to the Rise Of The Reds mod with some small twist. As for the fan campaign You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release Fan Missions - http://www.moddb.com/mods/rise-of-the-reds/addons/saw-generals-campaign Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds
Views: 4515 Martinoz
CAN WE SOLVE VR MYSTERY?! - The Red Stare Gameplay - HTC VIVE Gameplay
 
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Welcome to The Red Stare gameplay for the HTC Vive! The Red Stare has us placed in a VR settings to solve a mystery! We need to use clues and everything in our VR surrounding to figure out who is who and what is happening in The Red Stare Gameplay! Keep in mind that this video on my The Red Stare gameplay is intended to be kid friendly and family friendly! Let's try and keep youtube videos safe for children and kids of all ages! Thanks for checking out my gameplay! - - ► Beautiful OB : https://www.youtube.com/BeautifulOB Watch More YouTube Videos From Beautiful O.B: ►Brick Rigs: https://www.youtube.com/watch?v=hHscvILY8Xc&list=PL3iIaXpPwSHFvCphB035GBCZeC_pAjPWZ&index=4 ►StormWorks: https://www.youtube.com/watch?v=ZHa8HVPDf0o&list=PL3iIaXpPwSHFTNsMoItIGzdFA7y4GjD42 ►Voxel Turf: https://www.youtube.com/watch?v=SWA2MCSsLpM&list=PL3iIaXpPwSHHP-H3YfMEESylHM9kNEuyO ►Garry's Mod: https://www.youtube.com/watch?v=0tdcwC6AbcI&list=PL3iIaXpPwSHFIT8F2pyUHlogypRN4WnO4 ►Zelda Breath of the Wild: https://www.youtube.com/watch?v=GLK15MXfoYM&list=PL3iIaXpPwSHEXRsz6YLSB7du7s8FW1PBz ►Lego City Undercover: https://www.youtube.com/watch?v=PrTUftyIGzw&list=PL3iIaXpPwSHHw7GXWiazc7JoRyRLweg3n ►Subnautica: https://www.youtube.com/watch?v=a3AZlc75WUo&list=PL3iIaXpPwSHFjmTvLTUGHYAgwm9DJ1XZZ - - Want to know more about The Red Stare in VR Gameplay? Check out the Steam Description Here: The Time to Enlist Is Now! In The Red Stare, you become a special agent in 1950s New York City on a stake out. The Reds have infiltrated the city, and you need to stop them before it's too late. During your stake out you will be observing your neighbours' every move to find out who of them is the communist spy in The Red Stare Gameplay. From within your apartment you'll be receiving information via your phone and fax machine, finding clues in case files, and taking pictures that you can fax to your handler - proving that your suspicions are right in The Red Stare Gameplay. It's all about observation and deduction. You’ll have to use a number of different ways to identify people varying from appearances, items that can be found in their rooms, and rules only specific members of the communist ranks follow in The Red Stare Gameplay. Good luck, agent! The nation depends on you in The Red Stare Gameplay. - - I hope you all enjoy this HTC Vive gameplay of The Red Stare!
Views: 18287 Beautiful O.B
THE BEST SECRET WEAPON?! BLASTING THE REDS WITH THE HORN OF TRUTH - Ravenfield (New Update)
 
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It's time we try and find the 3rd of the 4 secret weapons. And also, we check out the newest of the updates to the archipelago map! THERE ARE BUILDINGS NOW! WOW :O Get Ravenfield: http://store.steampowered.com/app/636480/Ravenfield/ Merch: www.hackboi.com Hackboi Discord: https://discord.gg/wtVDHA3 Snapchat: oompaville Twitter: http://bit.ly/295Bg5f Ironside Computers: Click here to customize your own PC http://ironsidecomputers.com HACKBOIS: ❱ eMBeaR: http://bit.ly/2g8fE8O ❱ Rifty: http://bit.ly/2g9pRFQ ❱ TheSwollenGamer: http://bit.ly/2fvN5SS ❱ 8-BitRyan: http://bit.ly/2ixx1Bw
Views: 184072 oompaville
Rise Of The Reds 1.86 - Fan Campaign, USA Mission 9 [C&C Generals Zero Hour]
 
01:32:45
Rise Of The Reds 1.86 (or just simply ROTR) is probably one of the best known mods for the Command & Conquer Generals Zero Hour. This video is the continuation of the fan campaign I started over two years ago, so don't be confused with number 9. I had to cut off the 2 minute long intro, because well it's not worth to include it. This mission is literally so hard, that without preparations you will get swarmed in first 2-3 minutes. Both GLA and China send against you dozens of infantry and vehicles, so be really prepared for a tough defence. Also, they don't forget about Rocket Buggies, Nukes and Inferno so don't forget about aircrafts and Commanches. By the way, watch out for the skies also because they love to send these heavy Chinese choppers with insane range against you. You are also limited to some units, you can't build any Superweapons and deploy some of the support powers. This mission really takes a lot of time, but you just need to take out all four enemy Command Centers. And prepare for a lot of slowdowns, this mission has hundreds of units on the screen. As for the fan campaign You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release Fan Missions - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-186-usa-russain-campaign-pack-reloaded Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds
Views: 3624 Martinoz
Rise Of The Reds 1.86 - GLA Mission Black Rain [C&C Generals Zero Hour]
 
13:09
Rise Of The Reds 1.86 (or just simply ROTR) is probably one of the best known mods for the Command & Conquer Generals Zero Hour. This Fan Campaign adapts vanilla Generals campaign to the Rise Of The Reds mod with some small twist. That mission can be a bit different at the beginning, because dunno how my Technicals were destroyed so fast. In this mission you just have to destroy the dam, not a hard task like in the vanilla. Just destroy the first Chinese base, then proceed to the GLA camp at the south. Close to it, near bottom left corner of the map there is an Arms Dealer building. You can strike wherever you want, but I choose mostly the southern path to approach from the village. When you are close to the main Chinese base, just focus on the bunkers first then on the tanks. When it's done, just find a route to destroy the dam and finish the mission. The only problem might just come from the fact that Rebel's Molotov Cocktails can destroy your own units. As for the fan campaign You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release Fan Missions - http://www.moddb.com/mods/rise-of-the-reds/addons/saw-generals-campaign Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31
Views: 5212 Martinoz
RvB S9 Full Heist
 
20:08
I edited Red vs Blue season 9 episodes 13-17 so that they feature only the heist scenes, and all of the heist scenes. I only edited this video, all credit goes to Roosterteeth, Bungie, 343i, and Microsoft. Source material can be found by following this URL. If you haven't seen Red vs Blue before, I highly recommend checking out Rooster Teeth's channel. They have excellent content. https://www.youtube.com/playlist?list=PLUBVPK8x-XMjLwdUZdZzGBk2XZBJvJK7V
Views: 27027 Keila Fleischbein
RISE OF THE REDS 1.85 - Fan Campaign, Russia Mission 3 [C&C Generals Zero Hour]
 
18:34
Rise Of The Reds 1.85 (or just simply ROTR) is probably one of the best known mods for the Command & Conquer Generals Zero Hour. It adds a lot of content to the game, a lot of new maps, units, two new sides (ECA & Russia) together with specific subfactions (subfactions for all the sides will be available later), very high amount of new units, buildings and upgrades together with support powers, retextures and remodelling of existing units (these new Marauders and Paladins are great) and a lot of other smaller tweaks (Pathfinders can use silencers, Humvees can be upgraded permanently with TOW launchers losing machine guns in exchange, Rocket Buggies can switch between rockets and mortar etc. etc.). The new sides in this mod are the ECA (Euro guys, very big emphasis on defences and armor, big choice between static defences and a lot of support units. If you are a fan of defensive gameplay, ECA is a choice for you, but they are not a good choice for players who tend to rush or overwhelm an enemy, because they are slow and they lack universal units like GLAs Quad Cannons) and Russia (rather an universal faction, very good choice for the novices. Strong emphasis on using cannon fodder like basic infantry because they are cheap and can autoheal after an upgrade, a lot of quality AOE units like choppers and super heavy tank Sentinels together with precise Msta's artillery units). Opposite to the other known mods like Shockwave or Generation-X, the teching is a little bit different in Rise Of The Reds - because of the tons of newly added units to the mod, you must spend General Points to unlock several sets of them. For example, take a look at the US Support Powers - there are three various paths to choose (US Armoured Company that unlock heavy ordnance like Paladins, Special Forces choice that unlocks Marines together with Pathfinfers and an aerial path that unlocks Starlifters and a very good armor upgrade for all of your planes, including these from Support Powers like A-10 CAS) , you might unlock all of them but you have to spend less points on other support powers like Fuel Air Bombs or A-10 Raids. These choices are very important because you might use all of the unlocked stuff but without strong support powers or use a basic stuff together very strong support powers. Choose wisely, because all of the units have got their strengths and weaknesses, in Rise Of The Reds you can't use all the stuff in one - for example when you play as the ECA, you must choose between these monstrosities called Manticore Tanks (limited in one on the battlefield, because of it's versatility, toughness and very high cost) which are basically universal juggernauts armed with missiles, autocannons and "normal" tank cannons or Special Forces guys suited with Power Armors - same goes thing goes with upgrades, you can't unlock all of them in one game. As for the fan campaign You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. Website - http://rotr.swr-productions.com/ ModDB - http://www.moddb.com/mods/rise-of-the-reds Facebook - https://www.facebook.com/pages/Rise-of-the-Reds/ Forums - http://forums.swr-productions.com/index.php?showforum=22 Mappack - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-185-campaign-pack GLA Mission - http://www.moddb.com/mods/rise-of-the-reds/addons/gla-mission1-zero-hour-rotr Desert Lightning - http://www.moddb.com/mods/rise-of-the-reds/addons/mission-desert-lightning-rotr-version C&C Generals 2 cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v32
Views: 12594 Martinoz
RISE OF THE REDS 1.87 - GLA Africa Campaign 4 [C&C Generals Zero Hour]
 
42:24
Rise Of The Reds 1.87 for Command & Conquer Generals Zero Hour is the PUBLIC beta available for everyone. All you have to do is to register at SWR Forums, find Rise Of The Reds 1.87 subforums and download it. It needs both previously installed Rise Of The Reds 1.85 and 1.86. Mod works of course only when your C&C Generals Zero Hour is patched up to 1.04 version of the game. And no, please don't ask me how to install it or where to find the 1.87, I simply don't care and I don't want to be your caretaker. The campaign mission from the video is available in the links below in the description. Fourth mission can be quite laggy and slow, when there are lots of units around on the battlefield. Your objective is to defend the Black Market and the Arms Dealers who come in later, not rather a hard task to do. Take a note however that you really don't need in this mission to destroy all of the ECA forces on the map, it's really not an objective. Map layout can remind you one of the Tiberian Dawn's missions, can't really remember which one to be honest. Once when you defend the Black Market from the incoming ECA onslaught, you get the full control of your base. For the secondary objective you need to clear the valley for the incoming Russian Arms Dealers, it's a timed objective. You must take down all the Artillery Platforms, Mortar Sites, Heavy Artillery Bunkers and other defences around, it's mandatory. Use your Radar Scan to see these positions, it's another not so hard task to do. When the Arms Dealers arrive, the ECA will begin furious attacks your base. Repel them and the mission is won. As for the campaign missions You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release GLA Africa Campaign - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-187-fan-made-gla-africa-campaign-187 Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds
Views: 7219 Martinoz
HOW TO UNLOCK REDS KEN GRIFFEY JR MISSION! | MLB THE SHOW 17 DIAMOND DYNASTY
 
01:16:50
HEY GUYS IN THIS STREAM I SHOW YOU HOW TO GET THE REDS KEN GRIFFEY JR CARD! WATCH EVERY EPISODE OF EVERY SERIES! MLB THE SHOW 17 Pack Openings - https://goo.gl/0WY9ca Battle Royale - https://goo.gl/9D64ku 2nd CHANNEL! https://www.youtube.com/channel/UCcSycPueq89U4T-gBIY8bOg NEW SHIRTS http://bit.ly/2lDYML7 https://youtube.streamlabs.com/atrin Twitter https://twitter.com/atrin_gaming Facebook https://www.facebook.com/atringaming BUY SHIRTS https://teespring.com/dgnationyoutube#pid=2&cid=2232&sid=front Like, sub, and comment! Only if you want to :) We'd love to hear from you! Thanks for all the support. I love you all. INTRO TEMPLATE BY wwww.youtube.com/Alexbau01 INTRO MUSIC MUSIC BY Paul Flint - Sock It To Them https://www.youtube.com/watch?v=8-ljaTacFL0 [Connect with NCS] • http://soundcloud.com/nocopyrightsounds • http://instagram.com/nocopyrightsounds • http://facebook.com/NoCopyrightSounds • http://twitch.tv/nocopyrightsounds • http://twitter.com/NCSounds • http://spoti.fi/NCS [Paul Flint] • https://www.facebook.com/paulflintmusic/ • https://soundcloud.com/paulflintmusic • https://twitter.com/paulflintmusic • https://www.youtube.com/user/PaulFlintmusic INSTRUMENTAL PRODUCED BY http://www.youtube.com/user/CHUKImusic CHUKI BEATS!
Views: 6165 Atrin
BLU Team's Unusual Day
 
08:58
Do you like marshmallow? Rate this video on steam (it helps alot) http://steamcommunity.com/sharedfiles/filedetails/?id=1191237373 #STBlackST #UnusualTroubles
Views: 2861445 STBlackST
BECOME JAMES BOND IN VIRTUAL REALITY | The Red Stare VR (HTC Vive Gameplay)
 
19:24
In The Red Stare, you become a special agent in 1950s New York City on a stake out. The Reds have infiltrated the city, and you need to stop them before it's too late. This spying game can be played with the Oculus Touch and the HTC Vive. From within your apartment you'll be receiving information via your phone and fax machine, finding clues in case files, and taking pictures that you can fax to your handler - proving that your suspicions are right. Can you find the Red Spy? Check it out on Steam VR: http://store.steampowered.com/app/625470/The_Red_Stare/ ► Did you like this video? Subscribe Nathie! http://goo.gl/3LPBS1 ► You can also follow me on Twitter! http://www.twitter.com/nathieVR ► Or follow Nathie on Facebook! http://www.facebook.com/nathie944 ► My VR Rig -CPU: Intel Core I7-6950X -GPU: GeForce GTX 1080 Asus STRIX -PSU: Corsair CX 1200i -RAM: 32 GB DDR4 -Mob: X99 Deluxe 2 -Main SSD: Intel 750 Series 1,2 TB -Case: Coolermaster Mastercase Maker 5 ► About me You are an admirer of Virtual Reality? Same here! I'm reviewing all sorts of VR games with the Oculus Touch, HTC Vive and Playstation VR.
Views: 210698 Nathie
MENTAL OMEGA 3.3 Red Alert 2 - Soviet Mission 18 Heartwork
 
21:39
Mental Omega 3.3.1 for C&C Red Alert 2 Yuri's Revenge, Soviet Campaign Mission S18 Heartwork. Mental Omega 3.3.1 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0. The time has come once again, the new version of C&C Red Alert 2 Mental Omega 3.3 is finally here. Furthering the Red Alert 2 legacy, Mental Omega 3.3 builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes. Enhanced with the powerful Ares DLL, a project headed by AlexB to push C&C Red Alert 2 Yuri's Revenge engine to its limits, C&C Red Alert 2 Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. C&C Red Alert 2 Mental Omega 3.3 continues where the first Red Alert 2 left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future. C&C Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. The Red Alert 2 is automatically patched to 1.006 during the installation of Yuri's Revenge. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints. Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge. Heartwork is the mission where you see the good old Cyborg Prototype from 3.0, Knightframe prototypes and Gharial. This is the mission where it gets darker over time, so you better be quick. Group all of the units and make Repair Drones follow your tanks (Rhinos + Tesla Cruisers). Keep an eye out for them, it will be your main attack force. Slowly push forward and use the Spy Planes to get a better vision. Chinese have nasty paradrops and ambushes when you approach the Centrifuges, so be prepared. At the end, do not let the Cyborg Prototypes in trucks to escape. When it gets destroyed, prepare also for a Chinese ambush from behind and flanks. Mental Omega 3.3 Download - http://mentalomega.com/download Mental Omega Wiki - https://moapyr.wikia.com/wiki/Mental_Omega_APYR_Wiki Mental Omega 3.3 Soundtrack - http://www.moddb.com/mods/mental-omega/downloads/soundtrack-for-mental-omega-33 Mental Omega 3.3 Install - http://mentalomega.com/index.php?page=install Mental Omega 3.3 Campaign - https://www.youtube.com/playlist?list=PLEeHZfoVZHUapzfksAmRb17BrJC6aHKha Mental Omega 3.3 Multiplayer - http://mentalomega.com/index.php?page=multi My Discord Channel - https://discord.gg/5AfY8EP
Views: 14336 Martinoz
Tiberium Crisis - GDI Mission 6, Hostile Visitors [C&C Red Alert 2]
 
27:14
Tiberium Crisis mod for C&C Red Alert 2 Yuri's Revenge. This is a total conversion with tons of new graphics. Mission Hostile Visitors in the GDI Campaign. Including the stuff we know from Tiberium Wars and the Kane's Wrath. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints. Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge. The explosion of the Liquid Tiberium Bomb beneath the Temple Prime attracted the Scrin alien race. The purpose of their arrival? To harvest the Tiberium they've sent over 50 years ago in meteorite that crashed in the Italy. The GDI responded to the invasion force with using the orbital Ion Cannon device but it resulted in almost no damage to the Scrin. As you can see, the invaders are not quite friendly towards the population and they simply rampage all across the Earth. Your first objective while fending of the alien invasion is to secure the GDI Engineers and escort them to the safety. The problem is that the Scrin invaders are attacking the Munich with everything - lots of the ground and air forces. The Engineers are in the 3 Civilian Transports, you have few Zone Troopers around to protect them, mainly from aerial threats. With the mission progress, you will get 4 Engineers in the APCs - 2 of them probably will be used to capture and repair the Power Plants. In the city there are also 2 Heavy Anti-Air Turrets and one Heavy Artillery placement - both of these types are very useful with the mission progress. Both of them won't be targetted by the Scrin invaders, they also deal a tremendously high amount of damage to the attackers. When the Engineers are safe you receive the additional reinforcements to clear out the Scrin outpost and destroy 2 escaping Scrin Nexus. Tiberium Crisis Download - http://www.moddb.com/mods/tiberium-crisis Tiberium Crisis Installation - https://pastebin.com/B3EEae0Y
Views: 2123 Martinoz
RISE OF THE REDS 1.86 - Skirmish with ECA [C&C Generals Zero Hour]
 
48:57
Rise Of The Reds 1.86 (or just simply ROTR) is probably one of the best known mods for the Command & Conquer Generals Zero Hour. It adds a lot of content to the game, a lot of new maps, units, two new sides (ECA & Russia) together with specific subfactions (subfactions for all the sides will be available later), very high amount of new units, buildings and upgrades together with support powers, retextures and remodelling of existing units (these new Marauders and Paladins are great) and a lot of other smaller tweaks (Pathfinders can use silencers, Humvees can be upgraded permanently with TOW launchers losing machine guns in exchange, Rocket Buggies can switch between rockets and mortar etc. etc.). The new sides in this mod are the ECA (Euro guys, very big emphasis on defences and armor, big choice between static defences and a lot of support units. If you are a fan of defensive gameplay, ECA is a choice for you, but they are not a good choice for players who tend to rush or overwhelm an enemy, because they are slow and they lack universal units like GLAs Quad Cannons) and Russia (rather an universal faction, very good choice for the novices. Strong emphasis on using cannon fodder like basic infantry because they are cheap and can autoheal after an upgrade, a lot of quality AOE units like choppers and super heavy tank Sentinels together with precise Msta's artillery units). Opposite to the other known mods like Shockwave or Generation-X, the teching is a little bit different in Rise Of The Reds - because of the tons of newly added units to the mod, you must spend General Points to unlock several sets of them. For example, take a look at the US Support Powers - there are three various paths to choose (US Armoured Company that unlock heavy ordnance like Paladins, Special Forces choice that unlocks Marines together with Pathfinfers and an aerial path that unlocks Starlifters and a very good armor upgrade for all of your planes, including these from Support Powers like A-10 CAS) , you might unlock all of them but you have to spend less points on other support powers like Fuel Air Bombs or A-10 Raids. These choices are very important because you might use all of the unlocked stuff but without strong support powers or use a basic stuff together very strong support powers. Choose wisely, because all of the units have got their strengths and weaknesses, in Rise Of The Reds you can't use all the stuff in one - for example when you play as the ECA, you must choose between these monstrosities called Manticore Tanks (limited in one on the battlefield, because of it's versatility, toughness and very high cost) which are basically universal juggernauts armed with missiles, autocannons and "normal" tank cannons or Special Forces guys suited with Power Armors - same goes thing goes with upgrades, you can't unlock all of them in one game. As for the fan campaign You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. Website - http://rotr.swr-productions.com/ ModDB - http://www.moddb.com/mods/rise-of-the-reds Facebook - https://www.facebook.com/pages/Rise-of-the-Reds/ Forums - http://forums.swr-productions.com/index.php?showforum=22 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds C&C Generals 2 cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v32 Widescreen GUI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Patch for Windows 7 to run Zero Hour - http://ge.tt/7wBKtTT2 Mappack - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-185-campaign-pack GLA Mission - http://www.moddb.com/mods/rise-of-the-reds/addons/gla-mission1-zero-hour-rotr Desert Lightning - http://www.moddb.com/mods/rise-of-the-reds/addons/mission-desert-lightning-rotr-version
Views: 37141 Martinoz
RotR: Aleksandr Mission 3
 
16:31
Mission 3 of the Aleksandr Campaign. The Chinese agent known as Black Lotus has infiltrated one of our secret bases. She has planted remote bombs on critical structures. We must seek her and take her down before ou Industrial Plant is destroyed ! We cannot afford losing this building. Fan Campaign created by RedDeadSmeg. Link to the campaign: http://www.moddb.com/mods/rise-of-the-reds/addons/fan-made-aleksandr-campaign-act1 Useful links: Official forums: http://forums.swr-productions.com/ Moddb page of the mod: http://www.moddb.com/mods/rise-of-the-reds My Twitch channel: https://www.twitch.tv/maelstromx103
Views: 33 Maelstrom X103
[TAS] Secret of the Dirty Lake Red Coins in 21"20 by 大福
 
00:44
New strat with crazy rocket jump glitches. Enjoy!
Views: 2203 Nahoc
MLB The Show 17 - Mission Grinding | Reds Team Epic 3 - Live Stream
 
04:36:27
We've got everything from stealth (Hitman, Sniper Elite), to adventure (Tomb Raider, God of War), to sports (Madden, MLB, NHL, NCAA Football), and so on and so forth. Stop by one of the live streams, and join the convo as me and some of my gaming friends laugh, discuss, and have a good time enjoying games on the #PS4 Want to donate directly/easy? Paypal.me/VanillaBeast/10 Help make the channel great by supporting on Patreon: https://www.patreon.com/VanillaBeast PSN: VanillaBeast Current Patreons: Handel Williams Mathieu Friedli Michael McKirdy - @Mikehibs1875 Generous Contributor: Sea Dragon
Views: 417 VanillaBeast
Red Dead Revolver - Intro & Gameplay HD (PS2/PCSX2)
 
15:47
Red Dead Revolver Intro/Trailer and Gameplay/Walktrough on PCSX2 (PS2 emulator for PC) HD | Part 1 Chapter 1 "Bull's Eye", Chapter 4 "The Traincar", Chapter 5 "Railroaded" | No Commentary... ... Game info: Learn the ways of the Wild West as a bounty hunter seeking vengeance. Red Dead Revolver tells the story of Red, a man on a mission to kill General Diego--the rogue Mexican general who murdered Red's family for gold. As Red, you'll have a variety of weapons to choose from, including pistols, rifles, shotguns, and dynamite. Dusty towns, windswept prairies, rugged saloons--the game integrates all of the elements of a classic Western movie. Release: 2004 Genre: Action-adventure, third-person shooter Platforms: PS2, PS3 (PSN), PS4 (PSN), Xbox Developer: Rockstar San Diego Publisher: Rockstar Games Intro Theme Song: "Lo Chiamavano King" ("His Name Was King" by Luis Bacalov) Other Red Dead Revolver Videos: Red Dead Revolver - Trailers - https://youtu.be/kXBu5bH40K8 Red Dead Revolver - Main Theme - https://youtu.be/7jAQTg_FqUE Red Dead Revolver - Final Mission & Ending Credits - https://youtu.be/nINJ7zRDDm4 Red Dead Redemption - Theme Song - https://youtu.be/i0EW-jwBbG4 Red Dead Redemption: Undead Nightmare - Theme Song - https://youtu.be/Nv2kbvpPWEY Red Dead Redemption 2 - Outlaws From The West Theme - https://youtu.be/EOE3Aytg1d4 PCSX2 Gameplay Videos Playlist: https://www.youtube.com/playlist?list=PLcFnhf_vUC6cwy3zCSc9eEhpsKaO4tncs Similar Games: GTA Games - https://www.youtube.com/playlist?list=PLcFnhf_vUC6dYCyacwXVNNJ43edLvZ-y9 Just Cause 2 - https://youtu.be/ftKiV0OMlZU Mafia Games - https://www.youtube.com/playlist?list=PLcFnhf_vUC6fn2m_-SurQjucmtDUOpQs0 L.A. Noire - https://youtu.be/vJNc48b4E04 The Punisher - https://youtu.be/CFzwRTYp-K4 Max Payne Games - https://www.youtube.com/playlist?list=PLcFnhf_vUC6diQA4m4Ia1QCfCrBFR5G5d Third Person Shooters - https://www.youtube.com/playlist?list=PLcFnhf_vUC6fRWbODgEJYtCJWXifkmDFj PCSX2 1.2.1 settings used: Renderer: Direct3D11 (Hardware) Texture Filtering ✔ Anisotropic Filtering: 16x Played with gamepad PC Specs: CPU: i7-4710HQ GPU: GTX 850M RAM: 8 GB OS: Win 7
Views: 43518 iPhantom3D
[Vermintide 2] How to get the Best Items in the Game
 
04:08
Upgrading your gear isn't the most straight forward thing in Vermintide 2, so here is a quick run down of what you need to do to start seeing the best gear in the game. 🡆Subscribe: http://bit.ly/2tANi2o 🡆Twitch: https://www.twitch.tv/potatesplay 🡆Twitch Subscribe: http://subs.twitch.tv/potatesplay 🡆Discord: https://discordapp.com/invite/pTqhNcC 🡆Donate: https://streamlabs.com/potates (or paypal.me/potates but won't appear on stream) 🡆Patreon: https://www.patreon.com/potates 🡆Email: [email protected]
Views: 159680 Dantics
SPEEDRUN: C&C Red Alert - Soviets Mission 2 (Hard)
 
03:36
Click at 1:11 to skip to game. Defend the Command Centre and destroy everything, says Kukov. Command & Conquer: Red Alert is the sequel to the award-winning Command and Conquer title by Westwood Studios. It is the first game in the Red Alert universe, in which an alternate history occurs - a series of World Wars fought by the Soviet Union and Western Allies. If you play as the Allies, you will assume the role of a top-secret commander who works alongside General Gunther Von Esling and Nikos Stavros in fighting off the Reds and defending the sovereignty of Europe. You can download and play Command & Conquer: Red Alert for free from cncnet.org. The download includes all missions from the Allied and Soviet campaigns and also Counterstrike, Aftermath, Giant Ant and custom-made 'flame dancer' missions. But best of all - you get to play the game online with people from around the world. Join us at cncnet now!
Views: 14970 RC1985
RISE OF THE REDS 1.87 (2.0) Generals Zero Hour - CHINA VS USA CHALLENGE
 
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Rise Of The Reds 1.87 for Command & Conquer Generals Zero Hour is the PUBLIC beta available for everyone. All you have to do is to register at SWR Forums, find Rise Of The Reds 1.87 subforums and download it. It needs both previously installed Rise Of The Reds 1.85 and 1.86. Mod works of course only when your C&C Generals Zero Hour is patched up to 1.04 version of the game. The campaign mission from the video is available in the links below in the description. The US Challenge is a pretty easy one to overcome, you just need to understand few gimmicks here. You play against 3 American Generals, each of them has a specialty in one of the branches. The cyan one to your right, will strike you with lots of vehicles like Paladins, Crusaders, Tomahawks and so. He is also the one that is truly the easiest one to knockout from this challenge as first, he is basically helpless against the choppers like Han. The southeast blue American base specialty are the Special Forces. He will send attacks mostly composed of special units like Drones, SEALs and Airborne Humvees. It is not a tough one general to deal with, but they also deploy a Particle Cannon after some time - just destroy it before a launch. The last but not least, is the Airforce general to south that has several airfields deployed. It's also the one that might give you the worst problems, because of using Stealth Bombers that are problematic. The Twin Fangs are great against flyers with some support, but well... this is a simply annoying threat. But there is a one thing, AI reacts only after a specific time in this challenge, so try to destroy as much as possible before its reaction. And don't forget about Shenlongs against buildings, my God they are so devastating when close to the Strategy Centers. The Challenge ends automatically with all US Strategy Centers on map destroyed. As for the campaign missions You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS. ModDB - http://www.moddb.com/mods/rise-of-the-reds/ ROTR 1.85 Main File - http://www.moddb.com/mods/rise-of-the-reds/downloads/rise-of-the-reds-version-185 ROTR 1.86 Patch file - http://www.moddb.com/mods/rise-of-the-reds/downloads/rotr-patch-186-release ROTR 1.87 - http://forums.swr-productions.com/index.php?showtopic=12177 USA Challenge - https://www.moddb.com/mods/rise-of-the-reds/addons/fan-made-faction-challenge-vs-usa Widescreen UI - http://www.moddb.com/mods/rise-of-the-reds/addons/rotr-widescreen1 Cursors - http://www.moddb.com/mods/rise-of-the-reds/addons/cursors-v31 Classic Cameos - http://www.moddb.com/mods/rise-of-the-reds/addons/classic-cameos-for-rise-of-the-reds
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