This video shows the five main secret areas in Kirby's Return to Dream Land / Kirby's Adventure Wii. They are in 1-2, 1-4, 5-5, 6-5 and 7-3. I also show a few tricks that you might find helpful while playing. This is played on Extra Mode, but all of these work fine on Main Mode too.
1-2: Half way up the tree, just above the Maxim Tomato, is a hidden door. This leads to two spiders and an Invincibility Candy. I collect the Energy Sphere first, then grab the Candy to kill Gigant Edge EX very quickly. While climbing the tree, I throw the cannon at an enemy by holding the 1 button. This way, it travels further than just tapping 1.
1-4: I show a quick trick at the start of this section: if you press minus then immediately inhale, you'll inhale your ability star straight away. This could be useful against e.g. a Sphere Doomer, if your current ability is useless; simply spit it at the enemy! Anyway, touch the far right of the starting area at ground level, and this will lower a bridge you've previously crossed. Go into there and you will find the game's first HAL room, along with the Hammer, Fighter, Ninja and Wing abilities. I also show the Hammer Swing into Hammer Throw combo. Normally, Hammer Throw doesn't give you much horizontal momentum, but if you do a Hammer Swing and THEN press minus, you'll do the normal Hammer Swing and throw your hammer at the end; as you can see, you move much faster if you do it this way, and you can even change direction mid-swing to throw the hammer the other way.
5-5: Just like in Kirby's Adventure's miniboss tower, fly above the entrance and use the bars above as a door. This will take you through an alternate, harder route of the level where you fight all seven main minibosses. In this part, I show you what you're supposed to do with that Maxim Tomato Box. Simply put it down with (down + 1) if you don't want to break it! You can even drop it off an edge or in mid-air and it won't open. By doing this, I am able to collect everything in the level and take the Tomato Box out through the exit door!
6-5: Firstly, I show you how to get Mike in the second area. Then, I show that you can get a Maxim Tomato in the third area by staying low near the needle snowman enemy. There is a secret entrance at the end of the third area, at the top of the conveyors. This leads to some items via cannon, then the game's second HAL room, with Whip, Water, Leaf and Spear. However, I also show that there's no point taking any of these abilities, because there is Fighter in the very next room! Finally, if you grab an enemy with Fighter and press Up, you will throw it at a higher angle than normal; this is useful at the end of this section.
Incidentally, the mini-puzzle to get the second Energy Sphere can be completely broken with Wing, which is given to you just before it. You're supposed to drop the key on the conveyor, then quickly go over the top to retrieve the key. However, with a Condor Head, you can plough straight through the Gordos (urchins) without taking damage!
7-3: There are several secrets in this level that I don't show. In the second area, with the meteors crashing through the breakable blocks, there is a 1UP in the lone block at the far right of the first section (the only block that the meteors don't break), and a Maxim Tomato near the bottom right of the breakable blocks at the far right of this section. There is also a blue star below and to the left of the first Energy Sphere, and another blue star directly above the exit door in the section after Dubior. The first very large meteor hides a 1UP above it, too. Finally, if you wait long enough in Dubior's area, you can get the Mike ability. (Ice, food, Needle, Cutter, food, Sword, Mike in that order, then it repeats.)
Anyway, at the end of the level, above the exit door, you can enter the meteor in the background as a door. This leads to a room containing about 100 stars, four pieces of food, a Maxim Tomato and a 1UP, as well as the two flowers at the bottom that usually contain stars. The best way to make sure you get everything is to float, rather than freefall, especially once the wind picks up when you reach the blue star.
This is also a throwback to the old Kirby games. Does anyone else remember the last secret switch in Kirby's Adventure / Kirby: Nightmare in Dream Land, in 7-6? It was similar - you had to fly above the exit and walk into the moon. Back in the day, we didn't have the Internet to look things up on and we had to work stuff out for ourselves. Finding that secret switch took me ages! It's fitting that they should include a similar thing in this game.
I'm afraid the colour problems I had when recording before have still not been rectified, but never mind eh?
Kirby's Return to Dream Land / Kirby's Adventure Wii
Copyright Nintendo and HAL Laboratory
This is a non-profit video for educational purposes.